I am a fresher to jogl. I want to know how to use nurbs in jogl.
Please kindly help me! ;D 8) ???
Thank you very much
Hi, as far as i remember from another thread it’s not possible yet!
One poster is currently trying to make it work.
Hi you thread you’re thinking of could be http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1088096359;start=5#5. Since we haven’t heard from pepijnve I assume this means he’s even busier than some of us ;D
I decided to impliment my own curved surface objects using bezier triangles which although satisfying was very time consuming, and most likly much less efficient than the NURB routines even with the method call overheads…
I can’t find GLUnubs.java in the CVS tree is there any code that could be shared, 2^n heads are better than 1…
SNR
Sorry to leave you guys guessing. I think I posted in one of the threads that I didn’t have much time lately to continue working on the nurbs port and that I was happy to hand my unfinished code over to anyone willing to continue working on it. Unfortunately in the mean time through some freak accident or my own stupidity I deleted my entire source code directory. So all my little projects including the nurbs port are gone and lost forever. So I guess we’re back at 0% completed for the nurbs port. Sorry
I have a set of nurbs classes in the j3d.org code repository. Works for simple 2D and 3D surfaces and patches but is not capable of trimming or blending between them. Won’t get you the GLUT routines for evaluators, but may be enough to tide you over until that functionality is available.