i have problem with awt and swing, should i go lwjgl ?

Hello,

I have my hobby site, my site is only at my home country, i am very just a hobby gamer and not very high rated, so i will not be at global gaming, it is against my site lisence to play from other countryes.

What kind of issues i will face if i maintain my site at canvas bufferstrategy (1) with one RGB bufferedimage up to 1920x1200 on bufferstrategy, i will change this bufferedimage from rasterised int [].

Should i go to LWJGL or Slicks2d from AWT ?

here are some pictures from my on coming games - http://temp4322.dy.fi/index.php?sivu=kuvasnapit

I have idea of publishing boardgames to my site, should i go to lwjgl ?

Edit.
My problem is atleast with linux iced-tea maybe with other osses and javas too, if i keep changing the applet size on browser then my cpu % rate will go all the way to 200% on my double core computer, even if i sleep atleast a 725 ms a second on my game thread, this is not a xorg problem the java thread itself is 200 %, and i simply dont know why ?

I am not a pro this is just a hobby for several years.


Go LibGDX and use its HTML5/WebGL output + use LibGDX’s java applet output as a fallback for computers that don’t support HTML5/WebGL.

If cpu usage is the problem and sleeping 72.5% of the time doesn’t solve it, what do you expect using a different library would change?

Guys, we’ve been over this multiple times, and he doesn’t listen. Last time he threw a hissy fit and tried to edit his posts into oblivion so I’m not sure it’s helpful to keep replying to his rambling posts.

Keep in mind it uses FBOs under the hood.