There, I said it!
From hi-def textures pack for Minecraft to new games using all the graphical bells and whistles on their voxel-based worlds.
To me it feels like they are ashamed of their natural blockyness, instead of embracing it.
More seriously, the more I see of those projects, the more I realize Minecraft’s retro style was about embracing the limitations of the medium and making the most of it.
We should learn from that… I guess.