I got the job!!

From two months from now, I’ll officially be a “real” game programmer! I got hired by Avalanche Studios! YAAY! =D
It’s C++, obviously, and mostly directx, but oh so cool. =)

Gratz Markus! Well done!

Kev

Good stuff!!! KTH is a top class uni, they have a very high standard of learning.

I didn’t know your C++ skills were top notch too!

Or did you just find a way to spend those two months? :slight_smile:

Gratz, very cool!

Nice one :slight_smile:

Gratz

Endolf

Thanks, all. =D

[quote=“Riven,post:4,topic:30489”]
Hehe, I’ve done some C++ stuff, but can’t say it’s my area of expertise yet. I’ll probably brush up on it a bit before I start, yes. :wink:

Congrats!

PS: Just Cause is one of my favorite games on the xbox! 8)

Rocking!! Well done you!

Clearly, it’s your round :wink:

Congrats. Excellent.

Congratulations 8)

congrats m8, welcome to the club :wink:

Well done! :smiley:

I guess you really have to programme in C++ to get hired in the industry :slight_smile:

oh, i dunno about that… 8)

Cas :slight_smile:

Congratulations! :smiley:

I hope this doesn’t mean we won’t see any of your cool java work anymore though :slight_smile:

Indeed. I haven’t done any professional development in C++, and I still got this job. It’s not THAT different from other type of programming, other than pointers being slightly tricky. Oh, and const references. Oh, and the entire pure/const function concept…

erikd: I think most my hobby work will still be done in java, like now. It’s a beautiful language. :smiley:

Fear not, I have some links:

TUTORIALS

  • Official C++ Tutorial: right from the horses mouth!
  • C++ pitfalls: overview for references / const-ness / private, protected and private / virtual functions / mutable variables

C++

C++ Operator Precedence

Programming practices

Genres

Depends if you’re programming in “early C++” (ie. C with classes) or “late C++” (templates, RTTI, exceptions, etc.). Just trying to properly understand RAII is a big enough task that’d take most people a year or two.

Then again, most game studios are still stuck with early C++. ::slight_smile:

[quote=“Orangy Tang,post:19,topic:30489”]
Err… It takes two years to understand a fairly simple design pattern? Who are these “most people”? :-\