package com.GamerC4.main;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.Random;
import com.GamerC4.main.Game.STATE;
public class Menu extends MouseAdapter
{
private Game game;
private Handler handler;
private Random r = new Random();
private HUD hud;
public Menu(Game game, Handler handler, HUD hud)
{
this.game = game;
this.handler = handler;
this.hud = hud;
}
public void mousePressed(MouseEvent e)
{
int mx =e.getX();
int my = e.getY();
if(game.gameState == STATE.Menu)
{
if(mouseOver(mx, my, 210, 150, 200, 64))
{
game.gameState = STATE.Game;
hud.setScore(0);
hud.setLevel(1);
handler.addObject(new Player(Game.WIDTH/2-32, Game.HEIGHT/2-32, ID.Player, handler));
handler.clearEnemys();
handler.addObject(new BasicEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.BasicEnemy, handler));
}
if(mouseOver(mx, my, 220, 350, 200, 64))
{
System.exit(1);
}
if(mouseOver(mx, my, 210, 250, 200, 64))
{
game.gameState = STATE.Help;
}
}
if(game.gameState == STATE.End)
{
if(mouseOver(mx, my, 210, 350, 200, 64))
{
game.gameState = STATE.Menu;
return;
}
}
if(game.gameState == STATE.Help)
{
if(mouseOver(mx, my, 210, 350, 200, 64))
{
game.gameState = STATE.Menu;
return;
}
}
}
public void mouseReleased(MouseEvent e)
{
}
private boolean mouseOver(int mx, int my, int x, int y, int width, int height)
{
if(mx > x && mx < x + width)
{
if(my > y && my < y + height)
{
return true;
}else return false;
}else return false;
}
public void tick()
{
}
public void render(Graphics g)
{
if(game.gameState == STATE.Menu)
{
Font fnt = new Font("arial", 1, 50);
Font fnt2 = new Font("arial", 1, 30);
g.setFont(fnt);
g.setColor(Color.white);
g.drawString("Trails", 240, 70);
g.setFont(fnt2);
g.setColor(Color.white);
g.drawRect(210, 150, 200, 64);
g.drawString("Play", 270, 190);
g.setFont(fnt2);
g.setColor(Color.white);
g.drawRect(210, 250, 200, 64);
g.drawString("Help", 270, 290);
g.setFont(fnt2);
g.setColor(Color.white);
g.drawRect(210, 350, 200, 64);
g.drawString("Quit", 270, 390);
}else if(game.gameState == STATE.Help)
{
Font fnt = new Font("arial", 1, 50);
Font fnt2 = new Font("arial", 1, 30);
Font fnt3 = new Font("arial", 1, 20);
g.setFont(fnt);
g.setColor(Color.white);
g.drawString("Help",240, 70);
g.setFont(fnt3);
g.drawString("Use the arrow keys to move and dodge enemies.", 50, 100);
g.setFont(fnt2);
g.setColor(Color.white);
g.drawRect(210, 350, 200, 64);
g.drawString("Back", 270, 390);
}
else if(game.gameState == STATE.End)
{
Font fnt = new Font("arial", 1, 50);
Font fnt2 = new Font("arial", 1, 30);
Font fnt3 = new Font("arial", 1, 20);
g.setFont(fnt);
g.setColor(Color.RED);
g.drawString("Game Over",180, 70);
g.setFont(fnt3);
g.drawString("You left this game with a score of " + hud.getScore(), 175, 100);
g.setFont(fnt2);
g.setColor(Color.GREEN);
g.drawRect(210, 350, 200, 64);
g.drawString("Restart", 245, 390);
}
}
}
package com.GamerC4.main;
import java.awt.Canvas;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.image.BufferStrategy;
import java.awt.Color;
import java.util.Random;
public class Game extends Canvas implements Runnable
{
private static final long serialVersionUID = 1550691097823471818L;
public static final int WIDTH = 640, HEIGHT = WIDTH / 12 * 9;
private Thread thread;
private boolean running = false;
private Random r;
private Handler handler;
private HUD hud;
private Spawn spawner;
private Menu menu;
public enum STATE
{
Menu,
Game,
Help,
End;
};
public static STATE gameState = STATE.Menu;
public Game()
{
handler = new Handler();
hud = new HUD();
menu = new Menu(this, handler, hud);
this.addKeyListener(new KeyInput(handler));
this.addMouseListener(menu);
new Window(WIDTH, HEIGHT, "Trails", this);
spawner = new Spawn(handler, hud);
menu = new Menu(this, handler, hud);
r = new Random();
if(gameState== STATE.Game)
{
handler.addObject(new Player(WIDTH/2-32, HEIGHT/2-32, ID.Player, handler));
handler.addObject(new BasicEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.BasicEnemy, handler));
}else
{
for(int i = 0; i < 20; i++)
{
handler.addObject(new menuParticleEffect(r.nextInt(WIDTH), r.nextInt(HEIGHT), ID.MenuParticle, handler));
}
}
}
public synchronized void start()
{
thread = new Thread(this);
thread.start();
running = true;
}
public synchronized void stop()
{
try
{
thread.join();running = false;
}catch(Exception e)
{
e.printStackTrace();
}
}
public void run()
{
this.requestFocus();
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int frames = 0;
while(running)
{
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while( delta >= 1)
{
tick();
delta--;
}
if(running)
render();
frames++;
if(System.currentTimeMillis() - timer > 1000)
{
timer += 1000;
//System.out.println("FPS: " + frames);
frames = 0;
}
}
stop();
}
private void tick ()
{
handler.tick();
if(gameState == STATE.Game)
{
hud.tick();
spawner.tick();
if(HUD.HEALTH <= 0)
{
HUD.HEALTH = 100;
gameState = STATE.End;
handler.clearEnemys();
for(int i = 0; i < 20; i++)
{
handler.addObject(new menuParticleEffect(r.nextInt(WIDTH), r.nextInt(HEIGHT), ID.MenuParticle, handler));
}
}
}else if(gameState == STATE.Menu || gameState == STATE.End)
{
menu.tick();
}
}
private void render()
{
BufferStrategy bs = this.getBufferStrategy();
if(bs == null)
{
this.createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.black);
g.fillRect(0, 0, WIDTH, HEIGHT);
handler.render(g);
if(gameState == STATE.Game)
{
hud.render(g);
}else if(gameState == STATE.Menu || gameState == STATE.Help || gameState == STATE.End){
menu.render(g);
}
g.dispose();
bs.show();
}
public static float clamp(float var, float min, float max)
{
if(var >= max)
{
return var = max;
}
else if (var <= min)
{
return var = min;
}
else
{
return var;
}
}
public static void main(String[] args)
{
new Game();
}
}
I’m sorry burntpizza I dont understand but here is my new code