i don't get scalable objects

I’m using class ScalableGame class, to get scalable objects with screen size, but nothing changes… So, what I’m doing wrong?

        
appGameContainer = new AppGameContainer(
     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true)
);
appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen());
appGameContainer.start();

You need to specify much more, what do you want, which library you’re using, etc., I think that this is Slick2D, am I right?

Yes! However, problem is, UI components doesn’t change size to a little bit bigger, it’s always same… i’m using this resolution types
{
{800, 600},
{1000, 700},
{1200, 800},
{1400, 900}
};

Try changing this line


new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true)

to this


new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), false)

This allows you to stretch by not maintaining the aspect ratio.

Hope this helps.

Well, I tried that already, but nothing really changes, and I should keep it true, if I want objects to scale.
Alright, so this is how state looks by default:


appGameContainer = new AppGameContainer(
     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true)
);
appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen());
appGameContainer.start();


http://imageshack.com/a/img812/275/ejzq.jpg

If I assign to width/height +100, ScalableGame constructor:


appGameContainer = new AppGameContainer(
     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true)
);
appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen());
appGameContainer.start();


http://imageshack.com/a/img59/5579/45nc.jpg

If I assign to width/height +100, to display:


appGameContainer = new AppGameContainer(
     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true)
);
appGameContainer.setDisplayMode(Settings.video.getWidth() + 100, Settings.video.getHeight() + 100, Settings.video.isFullScreen());
appGameContainer.start();


http://imageshack.com/a/img94/8534/l6es.jpg

So, even if I change resolution to 800/600 or 1000/800, both image and shape are always the same size…

Has anyone worked with this class so far?