???
Hi everyone;
I am working on a very simple Solitare Game, fisrtly, i had started with sorting 28 cards into 7 rows and columns. I am using ArrayList to add 28 cards` location on the form.
As you know, solitare game starts with first row delivering 7 cards, then 2nd row delivering 6 cards etc…
Like this:
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I am trying to add cards`locations into ArrayList exactly like this;
xTut.Add(50); //1
xTut.Add(150);
xTut.Add(250);
xTut.Add(350);
xTut.Add(450);
xTut.Add(550);
xTut.Add(650);
xTut.Add(150);
xTut.Add(250);
xTut.Add(350);//10
xTut.Add(450);
xTut.Add(550);
xTut.Add(650);
xTut.Add(250);
xTut.Add(350);//15
xTut.Add(450);
xTut.Add(550);
xTut.Add(650);
xTut.Add(350);
xTut.Add(450);//20
xTut.Add(550);
xTut.Add(650);
xTut.Add(450);
xTut.Add(550);
xTut.Add(650);//25
xTut.Add(550);
xTut.Add(650);
xTut.Add(650);//28
yTut.Add(10);//1
yTut.Add(10);
yTut.Add(10);
yTut.Add(10);
yTut.Add(10);//5
yTut.Add(10);
yTut.Add(10);
yTut.Add(40);
yTut.Add(40);
yTut.Add(40);//10
yTut.Add(40);
yTut.Add(40);
yTut.Add(40);
yTut.Add(70);
yTut.Add(70);//15
yTut.Add(70);
yTut.Add(70);
yTut.Add(70);
yTut.Add(100);
yTut.Add(100);//20
yTut.Add(100);
yTut.Add(100);
yTut.Add(130);
yTut.Add(130);
yTut.Add(130);//25
yTut.Add(160);
yTut.Add(160);
yTut.Add(190);//28
i couldnt figure out an algorithm to calculate this locations like nested for loops or smt.
program works well if i add 28 cards` locations manually, which is not good programming.
i have created yTut and xTut arraylists and tried,
static public void koordinatHesap(){
xTut.Add(x);
yTut.Add(y);
for (int a = 0; a <= 6; a++)
{
int x = 50;
x = a * 100 + x;
xTut.Add(x);
for (int b = 0; b <= a; b++)
{
int y = 10;
y = b * 30 + y;
yTut.Add(y);
}
}
}
but doesnt work, anyone can help me please? Thanks.