Hyper Blazer

Hm. The scoring system is sorta flawed.

For example level 5 is pretty hard and often you die pretty much at the beginning. So, its score-wise benefitical to die in level 4 several times (close to the end of the level), which is sorta silly…

One way to solve that would be using an independent score counter, which’s points get only added to the score if you manage to finish the level. An exception could be made for the last life… this way you would get some more points for getting only a tiny bit further.

(No idea how that time bonus thing works… after all there is no visible timer, which makes the whole thing kinda obscure.)

And something completely different… I actually liked that ultra plain flat shaded look for its retroness :slight_smile:

Currently you score more if you go faster, and you get a time bonus at the end of the level depending on how fast you finished a level and how long a level is. Unless I’m missing something, the way you described to solve your issue with the scoring sounds pretty much how it’s implemented already ???

In your case, score wise it can be beneficial to die in level 4, but that’s maybe more because of level 5’s design than the score system, don’t you think? After all, it’s more beneficial to just finish more levels (currently there are 8 of them) learn how to get past level 5.
But I’m still kind of considering changing the fact that you start at the beginning of a level again when you die which would fix issues like this. OTOH, what I wanted to avoid is that if you die once in a difficult spot you loose all your lives because of the level design at the spot you lost your life, and starting at the start of a level helps you to learn how to beat the level. The start of level 5 is pretty much a trick and once you learned how to do it, it’s pretty easy (just go straight at full speed, jump at the right moment).

[quote]And something completely different… I actually liked that ultra plain flat shaded look for its retroness
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Yeah I know what you mean; I’m kind of considering removing the new textures for the ‘normal’ pads in favour of the plain colour again as it had kind of like ‘style’ :slight_smile:
I’m just trying out some things to make it look cooler.

In retrospect I think I talked sorta bullcrap :x

Currently you score more if you go faster

Full throttle. All the way. :stuck_out_tongue:

learn how to get past level 5.

Thats not necessary for getting a super awesome score, but its pretty hard to stay focused for milking the level for all eternity :wink:

(Had to roll over that “MISS!!!” like 20 times before I actually read it… haha)

In level 5… if you jump into the block at the beginning (like if you try to jump over that gap heh)… you dont see the score and level labels anymore.

The game also leaves a zombie process behind half of the time.

Restarting at the beginning of a level isnt actually that bad. Whats annoying is that you have to restart from the very beginning a couple of times until you finally know that “latest next level”. Would be nice if there was an option to start from any (already reached) level… the punishment is of course that you’ll lack some points from the previous levels.

[quote]Thats not necessary for getting a super awesome score, but its pretty hard to stay focused for milking the level for all eternity
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Maybe I’ll make that level end with a brick wall to fix this :stuck_out_tongue: ;D

[quote]The game also leaves a zombie process behind half of the time.
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That’s strange. I quit the game the hard way with a System.exit but I guess I’ll have to investigate now

[quote]Restarting at the beginning of a level isnt actually that bad. Whats annoying is that you have to restart from the very beginning a couple of times until you finally know that “latest next level”. Would be nice if there was an option to start from any (already reached) level… the punishment is of course that you’ll lack some points from the previous levels.
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Very good point. I’ll add a ‘continue’ option. I guess that also means I’ll have to start adding more levels ;D

[quote]In level 5… if you jump into the block at the beginning (like if you try to jump over that gap heh)… you dont see the score and level labels anymore.
[/quote]
Yes, I keep forgetting to disable the Z buffer when drawing the labels. Good that you remind me.

Okay, I uploaded a new update:

  • You get 2 continues
  • You can’t rotate through level 5 again and again anymore
  • If a 60Hz mode can’t be chosen, it will still try to set the display to the current colour depth