I would like to provide a texture map for a terrain. This map would be a texture containing the layout of hundreds of roads. I’m going to be using a shader to mix my road map with some other textures to make the final terrain look natural.
To create my road map, I’m going to need a huge texture, probably bigger than my graphics card can handle to get any decent amount of resolution. Is there a way to do this? Do I need some fancy paging algorithm to get the texture to and from memory?
Also, is this the best way to handle this problem?