I’ve been working on a game and I finally feel I have one that is good enough that I’m willing to publish it myself if that’s what it takes (and well, it turns out, that is what it takes). I’m a pretty big fan of the 60 minute demo approach to shareware games, and while it’s not suitable for all games, it’s suitable for the game I have made.
How would you go about setting this up? Armadillo (now known as software passport) Siliconrealms can be used to setup the time limitted demos in their pro version, along with some other important stuff like providing registration key stuffs. The problem here is it pretty much seems to require an exe file, I like jexepack but once armadillo has it’s way with the exe files made with jexepack, jexepack produced exe’s can’t actually run. Excelsior JET does produce exe files that can be executed after armadillo has been used on them, but this is a much more expensive tool which would be less of an issue if users wouldn’t still have to have a jre installed.
Is there some other way to accomplish this, the way I see it, I’m looking at $300 for armadillo and $200 for a standard version of JET which should suit my needs. Anyone have experience with this particular problem or know of a better way to get things done?