Hey!
I’m currently writing a distributed virtual world. The clients of that world should be able to render to a CAVE (Room with multiple Stereo3D walls). Each wall uses two computers (left-eye, right-eye) and you have up to 6 walls. All the computers’ rendering has to be synchronized, that means to swab their buffers at the same time.
In Java3D i used postRender (a hook called after rendering, before swabbuffers) to send a net-msg and wait for a reply.
In Xith3D i only found renderOnce, but that also swabs the buffer at the end - is there a way for finer grained rendering control, e.g. to make the renderer stop before swabbuffer?
Thanx