Hi,
I have recently come to find LWJGL and it looks very promising. I’m currently in the process of prototyping a game and I was thinking that it might be possible to do with LWJGL. I enjoy Java, plus I work on both Linux and MacOS X, so it looks like a wonderful fit.
Anyway, I’m currently running things on an older RH 7.x box, and so I am having trouble trying to run some of the examples to verify my configuration works (which, obviously, it doesn’t)… It looks like the prebuilt binaries link against versions of libstdc++ that I don’t have, so I was thinking it would be a simple matter to build the source myself (also, since I’ll need to do that on my Mac).
But, for the life of me, I can’t really figure out how the build system is configured. I found some sparse make files and even a build.xml, but that’s all in CVS and not in a snapshot…
Do I need to pull down the CVS tree to build from scratch? If so, how do I need to configure it for it to be built? Will I need to retrieve OpenAL separately and build a .so for it, too?
Sorry for jumping right in and asking so many questions, but I’m just so confused… ;D
-daniel