How to use VBOs in LWJGL?

How do I use VBOs in LWJGL? How do I make and use IBOs in LWJGL? I tried following this tutorial but it’s missing over half of what to do like here: http://www.lwjgl.org/wiki/index.php?title=Using_Vertex_Buffer_Objects_(VBO) and there doesn’t seem to be any other information about this subject on Google.

try this.

That worked. Thank you very much, Kappa :3