I learned about VBOs and VAOs the last couple of days.
Now I got a question how to deal with fast changing vertex data (e.g. an Entity or an 3D animation).
Should i create a new one each time the vertex data changed?
I learned about VBOs and VAOs the last couple of days.
Now I got a question how to deal with fast changing vertex data (e.g. an Entity or an 3D animation).
Should i create a new one each time the vertex data changed?