mhh here’s the solution I found - I wonder if I could cleanup the code a bit and make just 1 loop instead of 2 without the j%2 statement…
The two blocks of code for j%2 change only for Vector c and f respectively the other stayed unchanged - so it it possible to improve it?
xpos = side; and ypos=0.866*side; in this manner I force the grid to be of regular hexagons.
I execute outside the for loops a purgeLines() function to delete lines that share equal start and end points coordinates - so get rid of duplicates.
As Philfrei mentioned the other approach would be to the create a hexagon object itself and then replicate over a grid, and then purge duplicates points at joining hexagons and not at the edge of grid. Never used hashmaps but is something I would really like to harness when Ill get sometime.
float side = w / (numCols);
			particles = new Particle[numCols][numRows][2];
			for (int i=0; i<numCols; ++i){
				for(int j=0; j<numRows; ++j) {
					float xpos,ypos;
					if (j%2!=0  ){
					 xpos = side*(i-0.5f);
					 ypos = (0.866f*side) * j;
					
					
					} else{
						 xpos = side*(i);
						 ypos = (0.866f*side) *j;
					}
					
					vertices[i][j][0] = new Vector(xpos,
							ypos, 1.0f);
				}
			}
			for  (int j =0; j<numRows-2; ++j){
				if (j%2 ==0){
					for (int i=j%2*2; i<numCols-2; i+=3){
					
						
						 Vector a = vertices[i][j][0];  				
						 Vector b = vertices[i+1][j][0];
						Vector c = vertices[i+2][j+1][0];  
						 Vector d = vertices[i+1][j+2][0];
						 Vector e = vertices[i][j+2][0]; 
						 Vector f = vertices[i][j+1][0];   
                  
               draw.line(a,b);
                 draw.line(b,c);
                 draw.line(c,d);
                 draw.line(d,e);                  
                  draw.line(e,f);
                  draw.line(f,a);
                  
					
					}
				} else{
					for(int i=j%2*2; i<numCols-2; i+=3){
						 Vector a = vertices[i][j][0];  				
						 Vector b = vertices[i+1][j][0];
						 Vector c = vertices[i+1][j+1][0];  
						Vector d = vertices[i+1][j+2][0];
						 Vector e = vertices[i][j+2][0]; 
						 Vector f = vertices[i-1][j+1][0];   
                  
                draw.line(a,b);
                 draw.line(b,c);
                 draw.line(c,d);
                 draw.line(d,e);                  
                  draw.line(e,f);
                  draw.line(f,a);
						
					}
				}
				
			}
http://www.designedbyenergy.com/site/wp-content/uploads/misc/1.jpg