Well i was wondering…for a mmorpg how would you store all your entities to render?
edit:
i am indeed referring to the client
Well i was wondering…for a mmorpg how would you store all your entities to render?
edit:
i am indeed referring to the client
That depends on the number of entities you need to render. If it’s a lot, you probably want to group them by location for faster culling. If it’s not many at all, an ArrayList will probably work great.
I imagine it’s the same as for a single player RPG except that there’s probably more entities. This is something that would be handled on the client computers. I imagine the server would handle things like ai and processing the players’ actions, not rendering.
and im referring to the client…lol