Last weekend my new GTX550 Ti came to me.
Previously I had a GeForce 7600 GS, which only supports up to OpenGL version 2.1.
And since I wasn’t able to use the ogl 3 or ogl 4 api, I am not familar with it at all.
I really want to learn how to write an private ogl 3 Engine, but I don’t know how right now. Does anyone have any good tutorials for that?
Also, I maybe want to get into Cg, but LWJGL does not “support” the Cg toolkit, and I currently do not know any Java-Wrapper for Cg. Are there any wrappers, and is Cg as useful, or shoudl I forget it?
One more thing: I had problems with creating a MD5 model loader and a Skeletal animation erm… engine? Are there good tutorials for that thing? I found http://3dgep.com/?p=1053, But it uses the GLM (OpenGL Mathematics) library, to comute bones on the CPU. I’m not aware of any math libs out there…
Does anyone have experience with animating models in OpenGL in Java?