I guess this is more of an opengl question, but I’ll still ask…
I see glVertexPointer, glNormalPointer, glColorPointer, … Is there one for material colors for ambient/diffuse, etc… Do I use glColorMaterial(ambient/diffuse) in conjunction w/ glColorPointer? What if I wanted to specify ambient/diffuse & specular - each a different color - for each vertex. Any advice appreciated?
Regards,
Monty