How to sharp the Java 3D Directional Light

Hello~~

I am now developing a game project which need to have mind Directional light, but its Directional light seem to be too shine , I hope that the Directional light in my game look like the light generated from 3D Max,Can anyone know how to make it Shaper…thank

Can you point me at a picture of the directional light in 3DS max as I don’t currently have a copy…

What are you trying to do with the light? The sharpness is not a concept that directional lights know about - it’s a directional light, afterall. That means it’s like an infinitely large light source covering the entire scene, and shining in the one direction. Spotlights have sharpness - that’s the rate at which the edges drop off as the light beam moves away from the axis of the cone. Also, you may well be seeing the difference between ray tracing and realtime rendering.

Perhaps you are thinking about things like specular highlights or emissive colouring? It’s really hard to know what you’re trying to do without either some screen shots of the differences between the two, or what file you’ve generated from Max, which loader is being used etc etc.

UM…
i mean the 3d objects is too shine when putting Java3D Directional Light in the scene

I hope these objects can be rendered like 3d max model

The renderers are two very different forms of producing output. You won’t ever have the realtime look like non realtime. However, if an object is too white in the Java3D stuff, change the parameters of either the light itself or the object’s material properties. Lights don’t have to be set to (1 1 1), there’s a whole range between 0 and 1 that can be used for the light.