Hey everyone,
I currently have a game which looks like this at 1280x720 resolution, and I’d like some ideas on how I should go about scaling down the resolution on smaller screens.
I’m using Libgdx, but I’m not sure whether I should change the camera viewport size or zoom somehow, or change the size of all the sprites so that everything is smaller.
If I change the Libgdx application config screen size (to, say, 800x600), the game works but the player can’t see much to either sides of the player.
Any suggestions or ideas will be greatly appreciated