Hi All…
I hope someone here can suggest some resources or share some thoughts on how the graphics/modeling world are integrated with jogl/openGL ?
I’m very new to openGL/jogl – and have done the usual searches etc…
After some time now, it’s still not clear to me how data is moved from a modeler (like Blender), through to rendering (maybe with POVRay) and finally integrated/manipulated/displayed using openGL/JOGL ?
I understand there are utilities out there like “POV2GL” that can transform a POVRay file format to OpenGL code/meshers but am I looking/reading outdated methods/processes to get from Model to OpenGL – it just seems too complex…
I’m considering one of the tooling-stacks – see text below… but not quite sure what current best practice is RE: Getting the surface/solid/model info. rendered and into openGL fast enough to be fluid/real-time animation with photo-realistic look…
I’d like to experiment - developing a virtual pinball game.
Sites like: http://bytonic.de/html/benchmarks.html provide encouraging Java gaming statistics/results - but I don’t want to go too far down the road – only to realize that the performance won’t be there ?
I’d like to coordinate rich stereo sound, photo realistic graphics - with very minimal animation, and very realistic physics…
I’d like the images to look as good as this:
http://en.wikipedia.org/wiki/File:Glasses_800_edit.png
Link copied from here:
http://en.wikipedia.org/wiki/POV-Ray
I’d like the playfield to be a static 3D photo-realistic image – with only the ball and a couple elements animated at any one time… spinner, pop-bumper etc.
I know I can probably produce such an image using Blender and POVRAY… but how on earth do I integrate/interact-with and display using openGL.
There does not seem to be much discussion/examples out there on the web…
Is that because – current “game” developers use a different approach ?
Hope to hear from someone here…
Thanks
F
ogre4j
jogl ogre
opengl
- myGameEngine
JNI |
Newton Game Dynamics
joal fmod
- myGameEngine/openGL <== ?how? <===> BlenderSurfaces <===> IGES <===> CADSolids