Ok so this is my tile based game. I am using jPCT and the square tiles are code generated objects with a texture applied. I use A* for all translations and that system is built around a tile based region.
You can see in the image how the tiles are jagged looking. How could I make this better? I’ve tried using a triangle based tile terrain but it looked even worse lol.
I would like to replace tiles with hexagons, and retain clipping based on tile data. How can I go about this, or just blending the tile textures in the in-between areas using a magical shader or something?!