How do you Xith users draw HUD stuff (for example) on top of your 3d scene, so that the HUD textures aren’t being zoomed/scaled on screen?
So each pixel of the texture (called texel I think?) is mapped to one pixel on screen.
With direct OpenGL it works, I read in the Newless Clubies forum. But how to do in Xith3d?
How does com.xith3d.userinterface draw its textures?
It looks like it doesn’t use Parallel_Projection but keeps the view’s transformation, then “corrects” it in some way I don’t understand however, and render its textured Shape3Ds.
The com.xith3d.scenegraph.view class calls com.xith3d.userinterface.UIWindowManager.newFrame(Transform3D viewTransform) and then I’m lost…
