Greetings to all!
I’ve got a bit of a “dummy” question: I would like to render the GeomPlane. The plane is defined by the for “plane equation” numbers. As probably most people, I would like to have a visible gound, so I had the idea to create a big quat array inside the rendering part which vertices intersect the defined plane. Unfortunately I ‘mentally’ got stuck in the 3d math stuff that is needed to calulate the 4 points in the plane.
Does somebody have a simple idea how to calculate the plane vertices for rendering? Certainly most of you are using a visible ground, how do you visualize the ground? Is there another simple trick I could use?
Greetings,
Marcus