Hey guys, i’m back to work on my pacman game…I’m trying to implement a star pathfinding for the ghosts to follow the player…I’m using Tiled to load a map…I’ve got a separate layer for blocked tiles and i’m loading that layer to an array of blocked tiles…
for (int y = 0;y < blockedLayer.getHeight();y++ ) {
for (int x = 0; x < blockedLayer.getWidth();x++) {
//Set blocked tiles
if (blockedLayer.getCell(x,y)!=null) {
Rectangle tempRect = new Rectangle(x*16,y*16,16,16);
blockedTiles.add(tempRect);
if (blockedLayer.getCell(x, y)==null) continue;
}
I’m trying to figure out how to get the blocked and non-blocked tiles together so I can start with the a*