Ok, I’ve just about gotten JBullet integrated into my game engine now. I have a couple of issues/questions though before I can proceed further:
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With an animated mesh, what happens if the mesh “animates” itself into a collidable object? Will JBullet back it out? Or will everything “explode?”
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How do I properly rotate or move an object from user input? Once again, I’m worried that if I directly setRotation() or setLocation() into a collidable object that things might “explode.” Is there a proper way to handle user input for these things and still maintain fluid user control?