Hi
I wonder how one would rotate one body around another body (without using forces).
I have this ragdoll that I’ve been working on last 6 months or so. In a game it would be very handy to be able to
rotate the ragdoll around the ragdolls center, to be able to orient it correctly when the game starts or
when you for some reason would have to “teleport” it to another location.
I know it’s a math question but I have no idea how to solve this and I guess this problem would come up alot
in ODE since you can’t just use a transformgroup like in most scenegraph API’s
Thanks, NewbTon