I’m trying to find the best way on how to alter the scenario the player is currently looking at, for example transitioning the map to grayscale slowly, motion blurring though i’m kinda stuck and need a push to get a better perspective on how to do it my goals are to manipulate it and see if I can load the map in a form of animation, for example Zelda SNES way of slowly sliding the map as you pass to the next area
i thought of having the layers combined in a single image and returning that image(BufferedImage) would allow me to have the result I’m hoping for but sadly I got this:
http://dl.dropbox.com/u/37705/messyredraw.png
At the start the game looks fine just like the progress picture below, horror occurs when I start moving around everything starts to mess up
The normal method which is passing the Graphics2D to the map render looks fine:
http://dl.dropbox.com/u/37705/progress.png
Thanks in advance!