How to make text/numbers add to the left instead of right? :(

Hi :slight_smile: So I’m pretty sure you’re all confused over the title, so I’ll try to be more clear :stuck_out_tongue:

Im currently adding score to my game, but my problem is that I want to display the Score in the top-right corner, but when I do that, it adds the extra numbers to the right so they go offscreen :frowning: Is there any way to make it put the extra numbers to the left? :confused:

Here’s a pic to explain what I mean :slight_smile:

package com.mayogames.zombiecubes;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.mayogames.zombiecubes.entities.Player;
import com.mayogames.zombiecubes.screens.GameScreen;
import com.mayogames.zombiecubes.weapon.Weapon;

public class HUD {
	
	ZombieCubes zombieCubes;
	private GameScreen gameScreen;
	private Player player;
	private Weapon weapon;
	
	private float stateTime;
	private TextureRegion currentHeartFrame;
	
	public HUD(ZombieCubes zombieCubes, GameScreen gameScreen, Player player, Weapon weapon){
		this.zombieCubes = zombieCubes;
		this.gameScreen = gameScreen;
		this.player = player;
		this.weapon = weapon;
	}
	
	public void tick(){
		
	}
	
	public void render(SpriteBatch hudBatch){
		renderHearts(hudBatch);
		Assets.white.draw(hudBatch, getPointsAsString(gameScreen.getPoints()), 700, 483);
	}
	
	public void renderHearts(SpriteBatch hudBatch){
		stateTime += Gdx.graphics.getDeltaTime();
		currentHeartFrame = Assets.healthHUDAnim.getKeyFrame(stateTime, true);
		
		if(player.getHp() >= 3){
			hudBatch.draw(currentHeartFrame, 64, 448);
			hudBatch.draw(currentHeartFrame, 32, 448);
			hudBatch.draw(currentHeartFrame, 0, 448);
		}else if(player.getHp() == 2){
			hudBatch.draw(Assets.heartEmpty, 64, 448);
			hudBatch.draw(currentHeartFrame, 32, 448);
			hudBatch.draw(currentHeartFrame, 0, 448);
		}else if(player.getHp() == 1){
			hudBatch.draw(Assets.heartEmpty, 64, 448);
			hudBatch.draw(Assets.heartEmpty, 32, 448);
			hudBatch.draw(currentHeartFrame, 0, 448);
		}else if(player.getHp() <= 0){
			hudBatch.draw(Assets.heartEmpty, 64, 448);
			hudBatch.draw(Assets.heartEmpty, 32, 448);
			hudBatch.draw(Assets.heartEmpty, 0, 448);
		}
	}
	
	public String getPointsAsString(int convertToString){
		return String.format("%02d", convertToString);
		
	}
}