Hi
I have my small application constructed like this.
i have in GLEventListener function draw() and there
if(menu.isLoaded())
menu.draw();
else
loader.draw();
i wont to start drawing loader and then in background load all sounds and textures to the menu component. But I cant, when i start program , i see black canvas panel and then after all textures are loaded, menu , no loader is displaying :-\ Why ?
how to make loader in JOGL, please give me some idea. ???