I’m making a multiplayer game, and I want to do everything in my power to make the game free to play, but I need money to pay for servers, and I can’t just keep pulling money out of my pockets. So how can I make a free to play game be self sustaining and then some?
Donations and ads.
If I were in your position, I would not consider profit until the game is done and people like it.
Anyways…
You can
- Use a subscription like Runescape does
- Use microtransactions
CopyableCougar4
Yes hat is a good way to go, but I’ve read on many indie game marketing blogs that marketing should start during development. Which would include considering revenue. I’m not making this game solely for my own personal gain, it’s actually a learning experience for me, but I need to think of monetization early because even while developing this game, I’m spending money on servers, and servers aren’t cheap.
do the testing using a local computer as a server. almost no cost
Well now, I wish I would’ve thought of that before I bought the server lmao. Thanks man!