Hi all.
I would be very interested in creating my own OpenGL widget to perform my drawing operations on. In particular, I though it would be great if I could subclass GLJPanel so that I would be able to use Swing widgets on top of it.
But, looking through the jogl sources, it seems a bit harder than initially expected. Anybody can give some clues about what the guidelines are or how to do things properly? Specifically, should the drawing be made in the display() method or in the paint() method? I don’t know much about AWT internal mechanisms.
Any help would be welcome.
Thanks.