…or, at least, my personal take on it ;).
http://gamecareerguide.com/features/403/how_to_become_a_great_network_.php
…or, at least, my personal take on it ;).
http://gamecareerguide.com/features/403/how_to_become_a_great_network_.php
Not bad
I would have probably liked to have seen more detail but from the sounds of it, detail will come with later additions with the developing the game examples.
Also, (dont take this personally :P) I must admit i was half expecting the article to be less welcoming as your posts here are sometimes not exactly friendly.
just because you see a strong reason for improvement, doesn’t mean you can ignore the current state of affairs.
nice article, can’t wait for other parts!
Yes, great article Adam!
So how much of your time is spent doing the client-side code that compensates for lag, making things look smooth and sync’ing the game world and how much of your time is spent doing server-side stuff like making sure everything is scalable, getting the hardware working, managing database stuff, and all that? Or are there other things that you mostly work on?
Great article!
There’s just one other part, due to go up in a couple of days time (they decided it was a bit too long for one post … I’m living up to my username here).
If you want to know more after that one, feel free to bug me with specific questions, and I’ll have a go at answering them :). If you have lots, I might just write a long blog post instead of doing them one by one though.
Yeah, I’m often too lazy to write things out properly on JGO ;). EDIT: I’m not that spiky…
Good questions. Personally, mostly the server stuff, because that’s where I have more experience than most people. Ask me again next year when we’ve had our specialist network team long enough to have done a lot of games.