how to generate a landscape in LWJGL?

Hi all,

I just recently learning LWJGL. And now i’m trying to develop a 3D Shooting game.

What i really need now is how to generate a landscape in LWJGL. I’ve read a tutorial from NeHe (Lesson 34) but it seems there is no code for LWJGL, i don’t is it because somone haven’t port it yet or is it impossible to port it to LWJGL.

Is there any other good tutorial about landscape generation using LWJGL? or maybe someone have a code for it to share… :slight_smile:

TiA

You might consider using http://www.jmonkeyengine.com/ or http://xith.org/
They are both 3d scenegraphs that make it a lot easier to get started with 3d graphics

It’s really easy with Xith3D : http://www.java-gaming.org/forums/index.php?topic=14985.0
This one’s a really basic example of how you can do that.

The terrain code does auto paging, mix in real-time both low and high precision data banks, do efficient dynamic LOD… you couldn’t dream more.

well actually i have take a look at jME but i haven’t tried it yet :slight_smile: maybe i also try to look at xith.

but… i really like to know how to do it in LWJGL though, just for learning…

but anyway thanks…