How to force OpenGL Version?

Hello.

I bought a new GPU (AMD R9 270) and I can’t run projects anymore in libGDX. This issue include openGL, Shaders and Spritebatch:

Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: Error compiling shader: Vertex shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors.  No code generated

Fragment shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors.  No code generated

at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:154)
   at com.badlogic.gdx.graphics.g2d.SpriteBatch.<init>(SpriteBatch.java:117)
   at com.badlogic.gdx.graphics.g2d.SpriteBatch.<init>(SpriteBatch.java:74)
   at com.zkiller.com.GameScreen.create(GameScreen.java:22)

I found this (problem with GPUs): http://stackoverflow.com/questions/15234281/out-cant-be-used-with-non-varying-shader-compile-error-on-nvidia-driver-inte
And this: https://github.com/libgdx/libgdx/issues/2605

In AMD Catalyst Control, the openGL Version is: 6.14.10.13283, but in LibGDX is possible to set gl10, gl20, gl30. I tried everything but nothing works…

Probably I need only to force gl version (#version 300 or something), but I don’t know how and where. I’m almost one month with projects stopped.