How to export to OBJ from 3DSMax?

Hey guys,

Right now I’m using the ASE loader to load my model because of its great feature to support pivot points. But the thing is that my graphic artist has lot of problems just working with textures and being able to use materials.

I saw that the OBJ loader supports materials but I can’t load the model exported from 3DSMax. What are the options that I should check/uncheck when exporting to OBJ in 3DSMax.

I get this odd error when trying to load the model:


java.lang.ArrayIndexOutOfBoundsException: -509
	at java.util.ArrayList.get(ArrayList.java:326)
	at org.xith3d.loaders.obj.VertexList.get(VertexList.java:33)
	at org.xith3d.loaders.obj.FaceList$Face.configure(FaceList.java:230)
	at org.xith3d.loaders.obj.FaceList.build(FaceList.java:172)
	at org.xith3d.loaders.obj.Group.build(Group.java:27)
	at org.xith3d.loaders.obj.Group.build(Group.java:30)
	at org.xith3d.loaders.obj.OBJLoader2.load(OBJLoader2.java:279)
	at org.xith3d.loaders.obj.OBJLoader2.load(OBJLoader2.java:207)
	at org.xith3d.loaders.obj.OBJLoader2.load(OBJLoader2.java:194)
	at org.xith3d.loaders.obj.OBJLoader2.loadScene(OBJLoader2.java:165)
	at org.xith3d.loaders.obj.OBJLoader2.load(OBJLoader2.java:128)
	at ase.AseTransformGroup8.<init>(AseTransformGroup8.java:81)
	at ase.AseTransformGroup8.main(AseTransformGroup8.java:65)

Anyone has clue?

Thanks

Just use textures and no materials. The ASE loader’s pivot point stuff is pretty unique, if you like it then you’re pretty much stuck with it I’m afraid.

Will.

hi there
any one knows how to bind a very complex object " been created on 3ds max and then exported to Xith3d using .ase file "
the object is very complex to build in xith3d
and also i can not use a box or any of the odejava object to represent it “as it will be used for a simulation so efficiency is very important”

the object is a three legged robot

i created using 3ds max

now i want to represent it on odejava

thanks