How to draw text in LWJGL?

Hi there!

Is there a way to draw/render text in LWJGL?
I need to create a counter so it cant use an image.
Is there any drawString() or something similar?

BTW: thanx for the great foro + LWJGL!

Chris

LWJGL is a direct interface to OpenGL, nothing more. You’ll have to code up your own drawString, which isn’t too difficult.

(also answered here)

I have some very nifty text routines in SPGL but they require a bit of up-front learning and time investment.

Cas :slight_smile:

Check my frame work in the JWS thread