Hi there!
Is there a way to draw/render text in LWJGL?
I need to create a counter so it cant use an image.
Is there any drawString() or something similar?
BTW: thanx for the great foro + LWJGL!
Chris
Hi there!
Is there a way to draw/render text in LWJGL?
I need to create a counter so it cant use an image.
Is there any drawString() or something similar?
BTW: thanx for the great foro + LWJGL!
Chris
LWJGL is a direct interface to OpenGL, nothing more. You’ll have to code up your own drawString, which isn’t too difficult.
(also answered here)
I have some very nifty text routines in SPGL but they require a bit of up-front learning and time investment.
Cas 
Check my frame work in the JWS thread