I’m trying to create 2d sprites using quads and textures and blending.
I’ve done a lot of experimenting with this, and I know the NeHe tutorial about the topic but I can’t get it to work without creating separate masks (like in the NeHe tutorial, seems a bit awkward).
I found that png, jpg and gif don’t support an alpha channel (at least psp can’t create one in those formats), I found that paletted images with a transparency color won’t work and I tried to create an alpha channel when the image is loaded but couldn’t get that to work either.
In short, I’m stuck :
Is the ‘NeHe-way’ (creating a 2nd image for the mask) really the way to go?
Thanks,
Erik