hello,
maybe this might be offtopic here, since it is not related to jogl, but i think you guys might know the answer:
i read a lot that in order to use textures with alpha channels correctly you should premultiply the alpha channel. (aka premultiplied alpha)
does anyone know how to do that in bufferedimages? if yes, how?
currently the edges of my textures look like this:
http://www.embege.com/misc/dark-blending.jpg
http://www.embege.com/misc/dark-blending.jpg
i wanna get rid of that dark edge.
thanks a lot!