how to do drawString in jogl

Hi,

I saw a few other threads on rendering text, but they looked like they were addressing an issue more complicated than what I’m interested in, so I thought this was worthy of making a new thread.

Is there anyway to replicate the functionality of Graphics.drawString() in JOGL? Including setting the font we want to use, text size, and text position in addition to the actual string I want to draw.

Thank you.

There is a tutiorial at nehe on this. But it seems much nicer just to render bitmaps

I agree, it does seem much nicer to just render bitmaps. A link to a thread that discusses how to do that would be amazing.

there is a nehe tutorial for bitmap fonts aswell.