Hi,
I tried to load a simple Jogl program (just a Canvas in a JFrame) on a cheap Intel 82845G integrated card. The driver doesn’t support OpenGL. Is there a way to detect when this happens.
It throws me the following exception but I can’t catch it since it’s in the AWT Thread.
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at net.java.games.jogl.impl.windows.WindowsGLContextFactory.getDummyGL(WindowsGLContextFactory.java:168)
at net.java.games.jogl.impl.windows.WindowsGLContext.choosePixelFormatAndCreateContext(WindowsGLContext.java:288)
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.create(WindowsOnscreenGLContext.java:230)
at net.java.games.jogl.impl.windows.WindowsGLContext.makeCurrent(WindowsGLContext.java:136)
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.makeCurrent(WindowsOnscreenGLContext.java:129)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:246)
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.invokeGL(WindowsOnscreenGLContext.java:76)
at net.java.games.jogl.GLCanvas$2.run(GLCanvas.java:130)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)