Whenever I enable the opengl pipeline I get this message. Where do I go from here? I’ve updated my graphics card drivers but no go.
what graphics card do you have?
I think (it’s a work machine) it is this :
Accelerator in Use: Intel® 82915G/GV/910GL Express Chipset Family
does that sound right?
How is this a performacne tuning problem?
I didn’t really know where else to put it. Java2D? Please feel free to move.
This card is not supported by the OpenGL pipeline since it only has very limited OpenGL capabilities.
Since this are mostly driver limitations I would recommend writing them emails asking for the needed functiontionality to make the Java2D OpenGL pipeline work with their hardware: http://supportmail.intel.com/scripts-emf/welcome.aspx?id=
lg Clemens
ok. Thanks for the info.
Actually, we can make the OGL pipeline work on the various Intel embedded chipsets, as I’ve mentioned in an older thread. It’s just a matter of adding an alternate codepath that uses the WGL_ARB_make_current_read extension instead of the WGL_ARB_render_texture extension. I did most of the work a few months ago, but ran into some Intel driver bugs and didn’t have time to finish the work (or file bug reports on Intel). Hopefully we can do it for Dolphin, and maybe even a backport to a Mustang update release.
Chris.