hi,
my next project will be some game with a very large playing field. the scrolling should be as soft as possible.
i’m wondering if any of you could give me some hints how to accomplish that.
for my first game i was not able to load background images larger than 2000x2000 px. i had OutOfMemoryExceptions as soon as the loaded image was larger than that.
therefore i’m trying to figure out some smart technique which creates the illusion that there is a large bg image. maybe one of you knows a cool tiling mechanism or something else… ???
what do you think?