I am working on a new game which I am planning to charge a fee for ONLINE play. Basically there is 2 ways (as far as I can see) I can charge for it:
- Subscription: players play a monthly/yearly subscription to play ONLINE.
- Credits (or wallet/coins; whatever you like to call it): players have to spend e.g. 25 credits to join and e.g. 100 credits to create games. The more you play the more you’ll pay. You’ll for example receive 500 credits for free when you sign up. Then you get the option to recharge your credits via credit card etc. whenever you run low.
Using Credits would be nice as I could distribute free credits every time someone logs in (e.g. 1 bonus credit/day). Players could also obtain credits by winning games or competitions. There is many ways to reward players by handing out credits for free. On the other hand, using a subscription-based system is simple & easy to understand. If you play lots of games, a subscription might be cheaper.
Anyhow, my question: Would you prefer to be charged b a subscription[/b], b via credits[/b] or b both subscription & credits[/b].
I personally would prefer © giving players the choice, but I feel the interface for asking players to purchase will get way too complicated: I would have to bring up a screen which let’s players decide if they like a subscription or pay using credits, then also ask how many credits one would like to purchase or how long/what type of subscription one would like to get. It seems too confusing offering both choices. Opinions?