if i got the game is write based by applet,then if i want change it to window size or full screen,can i do it?is it possible and easy to do?
I think so. The way I’ve done it is to abstract a Game class. My Applet creates a Game, then calls its run() methods and render() methods in a loop and passes input methods to it. My Frame version does the exact same thing. It creates a Game object, calls its run and render() methods in a loop and then passes the input methods to it.