I am fairly new to JOGL, and while I have already applied to basic textures to an object, I am not sure how I would go about applying a ‘super large’ texture. For example, if I had a globe, a bit like Google Earth how would I apply the texture at default magnification? Also, what are the size limitations that I should take into account, if any?
Hi again,
First of all you should query the max texture size handled by the graphic card (which should be 2048x2048 or 4096x4096 on modern cards).
Then you can use mipmapping and specify which of the minification and magnification methods you want opengl to apply to your texture.
That’s quite a basic approach, next you can have a look to Level Of Detail (LOD) algorithms.
Hope it helps.