How to achieve those pretty effects

I working in a 2d game with libgdx, and wanted to add some fancy light effects, like the ones seen here:
https://youtu.be/GPbLJ_QDOgo?t=214 (Revenge of the titans)
(the particles, the laser aim, etc)
and the effects that come out of their weapons here:
https://youtu.be/x66GUr-Lg8Y?t=215 (Soul Calibur)

I have some ideas but none of them seem adequate. I would like to hear some suggestions on how you guys would achieve that using libgdx with or without the use shaders.

There’s a thread about sword swiping effects here that can get you started on that…maybe

We’re the master of cheapass effects…

Most of the effects you see are just loads of sprites; combinations of additively blended (glowey, firey particles) and transparently blended (smoke). The particles themselves are often also animated, and usually have hue animations as well.

The lasers are just long thin quads with, you guessed it, particles at the end :slight_smile:

Just realised you’re actually referring to blasters not lasers in that video… again, they’re just sprites. And the red lights shining at the enemy… they’re sprites, too.

Cas :slight_smile: