Have a look at the Ocean Water Demo by Florian Zitzelsberger “ZMaster” here on NeHe: http://nehe.gamedev.net/data/contests/contest.asp?contest=08
Direct link to download: http://nehe.gamedev.net/counter.asp?file=data/contests/2004_creative/demo/florian_zitzelsberger.zip
Look at the water, how do I achieve it moving like that? Is the water hard coded, because I cannot see any models in the ZIP file? In the Shaders folder, there are two files named “Water_vp.cg” and “Water_fp.cg”. What kind of files are these?
When someone makes a model in a 3D program, like Blender, SoftImage, 3D Studio Max etc and makes the model animating, is it possible to use that animation of the model in an OpenGL application where the animation is NOT set by OpenGL but by the third part 3D developing software?