According to http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_rectangle.txt
the former extension “GL_EXT_texture_rectangle” became an official ARB extension in summer 2004: “GL_ARB_texture_rectangle”.
Please also see
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1110639195
Nvidia drivers support the GL_ARB_texture_rectangle extension, Ati drivers support the older but technically equivalent GL_EXT_texture_rectangle extension, to name two of the biggest 3d card vendors.
How safe is it to use this extension extensively in a 2d OpenGL game, which is targeted at computers with a minimum of 64 MB texture memory? Are there any numbers to see how many older PCs/Macs/Workstation you’re going to upset?