How much sound?

Hi All,

I’m just writing a little shooter and now I’m thinking about implementing sounds. But I don’t know how much sound should it be.
I have:

  • a plane which flies, fires shots and drops bombs
  • enemies which do they same
  • explosions resulting from destroyed enemies, crashing bombs,
  • additional targets e. g. trucks

I fear theat it would be too much if I implement a sound for each event. So is there a golden rule how much sound should be implemented?
At the moment I think about to leave enginge sounds of enemies and targets. So it would be only sound caused by the player or ammunition.

What do you think?

Golden rule: if it can make a sound, then it should make a sound.

Cas :slight_smile:

So you are doing a typical scrolling game with an airplane. It’s a good choice for a start.

There are many golden rules for making games in this book:
http://www.theoryoffun.com/

Seams that you are having trouble syncronizing mutliple animations. Check out my thread for some ideas:
http://192.18.37.44/forums/index.php?topic=9971.0